How to retrieve a tick clockwise? - briefly
Call the function that returns the subsequent tick with the clockwise flag enabled, such as getTick(true), which advances the position and wraps around at the end of the circle. The method cycles the index back to zero after the maximum tick is reached.
How to retrieve a tick clockwise? - in detail
Retrieving a tick mark while rotating clockwise involves calculating the angular position, converting it to screen coordinates, and updating the visual element accordingly. The process can be divided into three phases: angle determination, coordinate conversion, and rendering update.
The angular position is derived from the elapsed time or user input. A common approach uses a timer that increments a variable representing degrees. For a full rotation, the variable ranges from 0° to 360°, increasing in a clockwise direction. Example initialization: «let angle = 0;». Increment logic: «angle = (angle + step) % 360;», where step defines the rotation speed.
Coordinate conversion translates the angle into Cartesian coordinates relative to the circle’s centre. The formulas are:
- x = centreX + radius × cos(angle × π/180)
- y = centreY + radius × sin(angle × π/180)
Because the screen’s y‑axis grows downward, the sine component may require inversion depending on the graphics library.
Rendering update places the tick element at the computed (x, y) location. In HTML/CSS/JavaScript, the tick can be an absolutely positioned element whose left and top properties receive the calculated values:
«tickElement.style.left = ${x}px
;»
«tickElement.style.top = ${y}px
;»
A concise implementation sequence:
- Initialize timer and set step (degrees per interval).
- On each tick of the timer:
- Increase angle using modular arithmetic.
- Compute x and y with the conversion formulas.
- Apply coordinates to the tick element’s style.
- Ensure the element’s anchor point aligns with the desired edge of the tick (e.g., centre or tip) by adjusting offsets.
Performance considerations include limiting the timer frequency to the display’s refresh rate (typically 60 Hz) and using requestAnimationFrame for smoother animation. For high‑resolution displays, multiply coordinates by the device pixel ratio before assignment.
Error handling should verify that radius is positive and that the element exists before updating styles. Edge cases such as angle reaching 360° are automatically handled by the modulo operation, preserving continuous clockwise motion.
By following the outlined steps, a tick mark can be reliably fetched and positioned as it progresses clockwise around a circular path.